Quick answer

Pick a class path, set your attributes and a weapon, and the planner checks whether you meet each requirement and shows your effective damage. It's built around the real weapon breakpoints and the mastery-before-stats rule, and it saves to your browser. New here? Read the build guide, then plan magic in runes & spells and fund it via trainers.

Resulting build

Total points spent
0
Weapon req met?
Est. weapon damage
Effective DPS rating

Preset builds to copy

Not sure where to start? Drop one of these into the planner and tweak from there — each is anchored to a weapon breakpoint and a camp-appropriate trainer.

Three starting presets
FighterPickFire MageBow
Primary attribute StrengthManaDexterity
First breakpoint STR 30 → Longsword (40 dmg)Circle 1 → Fire Bolt (20 mana)DEX 55 → Bow of Diego (70 dmg)
Buy first Melee mastery (Scatty)Circle of Fire (Corristo)Bow training (Cavalorn)
Mid-game goal STR 55 → Kalom's Sword (70)Fireball (50 mana)DEX 73 → War Bow 05 (88)
End goal STR 95 → Claw of Beliar (110)Late-game Circle spellsDEX 80 → Crossbow 04 (120)
Mastery before attributes

Whatever preset you load, buy the weapon-mastery tier before stacking attribute points — a Trained fighter with 30 Strength out-damages an Untrained one with 50. The planner reflects that, so don't overshoot a breakpoint you don't need.

Where to go next