Quick answer

The best armor is the Improved Ore Armor — its resistance matrix (Edge 40 / Blunt 100 / Point 100 / Energy 30 / Fire 40) beats everything else, including Gomez' Armor. Early on, your faction's guild armor is granted free when you swear in, and the Ancient Ore Armor can be looted from Gomez' chest as an early power spike.

27 Armor sets
37 Alterations
100 Top Blunt/Point
313 First armor (ore)
3 Faction starters

Best armor overall

The Improved Ore Armor is the endgame benchmark — near-immunity to Blunt and Point damage with solid Edge, Energy and Fire coverage on top.

Resistance matrix

Armor in Gothic is rated across Edge, Blunt, Point, Energy and Fire (with Wind and Ice also in play for some sources). The matrix below ranks the named sets — higher is better in every column.

ArmorEdgeBluntPointEnergyFireSource
Improved Ore Armor401001003040Endgame craft
Gomez' Armor3085851050Old Camp / loot
📜What the numbers mean

Improved Ore Armor wins on raw protection — Blunt and Point both max at 100 — while Gomez' Armor trades some of that for higher Fire resistance (50 vs 40). Choose Gomez' set only if you are fighting fire-heavy enemies.

Full armor database

Every armor set in the game, ranked by its overall armor rating. Sort or filter to compare protection against cost.

All 27 armor sets — sortable by any column
NameArmorValue (ore)
Robe of the Dark Arts2002700
Improved Ore Armor1906000
Ancient Ore Armor1705700
Great Water Robe145700
Crawler Plate Armor1302400
Water Mage Robe1251950
Heavy Mercenary Armor115700
Heavy Templar Armor115700
Great Fire Robe95700
Guard Armor90550
Medium Mercenary Armor90550
Medium Templar Armor90550
Fire Mage Robe751200
Light Guard Armor701350
Light Mercenary Armor701350
Light Templar Armor701350
Heavy Bandit Clothing65400
Novice Robe651200
Shadow Armor65400
Medium Bandit Clothing55350
Light Bandit Clothing50750
Shadow Garb50750
Light Novice Robe45750
Novice Skirt25167
Diggers Pants20167
Light Diggers Pants1584
Miners Garb15250

Armor alterations

Belts and other alterations upgrade a base set into a stronger variant. The table lists every alteration, the armor it upgrades into and the resistance bonus it adds.

All 37 armor alterations — sortable by any column
AlterationUpgraded ArmorStats
Belt and Leather Gloves IShadow's DressEdge: 6 Blunt: 3 Point: 3 Wind: 1 Ice: 2 Energy: 1
Belt and Leather Gloves IIShadow's DressEdge: 4 Blunt: 7 Point: 1 Fire: 2 Wind: 1 Energy: 1
Belt and Reinforced Gloves IShadow's DressEdge: 12 Blunt: 7 Point: 3 Wind: 1 Ice: 2 Energy: 1
Belt and Reinforced Gloves IIShadow's DressEdge: 4 Blunt: 7 Point: 1 Fire: 2 Wind: 1 Energy: 1
Belt IShadow's DressEdge: 3 Blunt: 1 Point: 2 Wind: 1 Ice: 2
Belt IIShadow's DressEdge: 1 Blunt: 3 Fire: 2 Wind: 1 Energy: 2
Boots IBandit's DressEdge: 7 Blunt: 3 Point: 4 Wind: 1 Ice: 2
Boots IIBandit's DressEdge: 3 Blunt: 7 Point: 2 Fire: 2 Wind: 1 Energy: 2
Brotherhood BeltNovice's ArmorEdge: 5 Blunt: 5 Fire: 1 Wind: 1 Ice: 1 Energy: 1
Fur Jerkin and Shoulderpads IBandit's DressEdge: 29 Blunt: 21 Point: 9 Fire: 3 Wind: 3 Ice: 5 Energy: 2
Fur Jerkin and Shoulderpads IIBandit's DressEdge: 21 Blunt: 29 Point: 7 Fire: 6 Wind: 3 Ice: 2 Energy: 4
Fur Jerkin IBandit's DressEdge: 23 Blunt: 16 Point: 9 Fire: 2 Wind: 2 Ice: 4 Energy: 2
Fur Jerkin IIBandit's DressEdge: 17 Blunt: 24 Point: 7 Fire: 5 Wind: 2 Ice: 1 Energy: 2
Fur Lined Leather Greaves IBandit's DressEdge: 15 Blunt: 9 Point: 2 Fire: 1 Wind: 2 Ice: 3 Energy: 2
Fur Lined Leather Greaves IIBandit's DressEdge: 9 Blunt: 15 Fire: 4 Wind: 2 Ice: 2 Energy: 2
Fur Vest IBandit's DressEdge: 18 Blunt: 12 Point: 6 Fire: 1 Wind: 2 Ice: 3 Energy: 2
Fur Vest IIBandit's DressEdge: 12 Blunt: 18 Point: 4 Fire: 5 Wind: 2 Ice: 1 Energy: 2
High Boots and Padded Leggings IShadow's DressEdge: 16 Blunt: 12 Point: 2 Wind: 1 Ice: 2 Energy: 1
High Boots and Padded Leggings IIShadow's DressEdge: 12 Blunt: 16 Fire: 3 Wind: 1 Energy: 2
High Boots IShadow's DressEdge: 14 Blunt: 10 Point: 2 Wind: 1 Ice: 2 Energy: 1
High Boots IIShadow's DressEdge: 10 Blunt: 14 Fire: 3 Wind: 1 Energy: 2
Leather Belt and Bracers IBandit's DressEdge: 3 Blunt: 1 Point: 1 Fire: 1 Wind: 1 Ice: 2
Leather Belt and Bracers IIBandit's DressEdge: 1 Blunt: 3 Fire: 3 Wind: 1 Energy: 1
Leather Greaves IBandit's DressEdge: 12 Blunt: 7 Point: 2 Fire: 1 Wind: 2 Ice: 4 Energy: 2
Leather Greaves IIBandit's DressEdge: 8 Blunt: 13 Fire: 4 Wind: 2 Ice: 1 Energy: 2
Leather Vest IShadow's DressEdge: 23 Blunt: 17 Point: 4 Wind: 1 Ice: 2
Leather Vest IIShadow's DressEdge: 17 Blunt: 23 Point: 2 Fire: 2 Wind: 1 Energy: 2
Leg WrappingsNovice's ArmorEdge: 3 Blunt: 3 Fire: 1 Wind: 1 Ice: 1 Energy: 1
Linen ShirtNovice's ArmorEdge: 10 Blunt: 10 Fire: 3 Wind: 2 Ice: 2 Energy: 2
Plated Leather Belt and Bracers IBandit's DressEdge: 10 Blunt: 5 Point: 2 Fire: 1 Wind: 2 Ice: 4 Energy: 2
Plated Leather Belt and Bracers IIBandit's DressEdge: 6 Blunt: 11 Fire: 4 Wind: 2 Ice: 1 Energy: 2
Studded Leather Belt and Bracers IBandit's DressEdge: 6 Blunt: 3 Point: 2 Fire: 1 Wind: 1 Ice: 2 Energy: 1
Studded Leather Belt and Bracers IIBandit's DressEdge: 4 Blunt: 7 Fire: 3 Wind: 1 Energy: 1
Studded Vest and Mail Shirt IShadow's DressEdge: 30 Blunt: 22 Point: 11 Fire: 2 Wind: 2 Ice: 4 Energy: 1
Studded Vest and Mail Shirt IIShadow's DressEdge: 22 Blunt: 30 Point: 9 Fire: 5 Wind: 2 Ice: 1 Energy: 3
Studded Vest IShadow's DressEdge: 26 Blunt: 19 Point: 8 Fire: 1 Wind: 2 Ice: 4 Energy: 2
Studded Vest IIShadow's DressEdge: 20 Blunt: 27 Point: 6 Fire: 4 Wind: 2 Ice: 1 Energy: 2

Best-in-slot tier list

S
Improved Ore Armor
A
Gomez' Armor
Ancient Ore Armor
B
Heavy Ore Baron Armor
C
Digger's Light Trousers
Novice robes
Bandit's Dress

Faction armor — pick your side

Guild armor is granted when you swear into a camp, and what you wear announces whose side you're on. Each camp hands you a distinct starter set.

Starting armor by faction
Old CampNew CampSwamp Camp
Starter armor Heavy Ore Baron setBandit's DressNovice robes
Granted On swearing inOn swearing inOn swearing in
Statement Ore Baron muscleBandit / mercenarySect novice

Early armor route

Two routes get you protected fast — buy the cheapest set, or steal the Ancient Ore Armor.

ArmorHowCost
Digger's Light TrousersBuy from Fisk, Old Camp marketplace313 ore
Ancient Ore ArmorPickpocket key from Gomez, loot his chestFree (theft)
  1. 1

    Pickpocket Gomez

    Steal the chest key off Gomez in the Old Camp castle.

    💡 An early, strong armor spike.

  2. 2

    Open his chest

    Use the key on Gomez' chest to grab the Ancient Ore Armor.

Best early armor (Ancient Ore Armor) + Scar/Gomez loot route
Best early armor (Ancient Ore Armor) + Scar/Gomez loot route

Frequently asked questions

What is the best armor in Gothic 1 Remake?

Improved Ore Armor — Edge 40 / Blunt 100 / Point 100 / Energy 30 / Fire 40, the strongest protection in the game.

Where do I get my first armor?

Buy Digger's Light Trousers from Fisk in the Old Camp marketplace for 313 ore, or steal the Ancient Ore Armor from Gomez' chest.

Does each faction give different armor?

Yes. The Old Camp gives Ore Baron armor, the New Camp the Bandit's Dress and the Swamp Camp Novice robes, each granted when you swear in.

Is Gomez' Armor better than Ore Armor?

No — Improved Ore Armor has higher overall protection. Gomez' Armor only wins on Fire resistance (50 vs 40).

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