Magic, Runes & Spells
To cast a spell you need two things: the magic circle that governs it (learned with learning points from a trainer) and either a scroll or a rune of the spell. A scroll is consumed the moment you read it; a rune is permanent and re-castable. There are 6 circles and roughly 50 spells. Choose your school by camp, plan it in the mage build, and fund it through LP and trainers.
| Scroll | RunePick | |
|---|---|---|
| Uses | One — spent when read | Unlimited |
| Persistence | Destroyed on cast | Permanent, slotted to the hotbar |
| Mana | Costs mana per cast | Costs mana per cast |
| Requires the circle? | Yes — must have learned it | Yes — must have learned it |
| Best for | One-off utility / emergencies | Your repeatable damage & support kit |
How to learn magic
- Join a magic-capable faction and gain access to its school (Fire = Old Camp, Water = New Camp, Psionic = Swamp).
- Spend learning points with a mage trainer to unlock each magic circle in order (Circle 1 → Circle 6).
- Acquire the spell itself as a scroll (one cast) or a rune (permanent) — e.g. complete 'The Price of Magic' in the Old Camp to get your first Fire Bolt.
- Keep enough mana to pay the per-cast cost; raise Mana to cast the bigger spells.
The 6 circles — LP to unlock, spells and mana cost
Unlocking each circle gets steadily more expensive in learning points, and the spells inside each circle cost mana every time you cast them. The table is sortable — sort by LP cost to plan your unlock order.
| Circle | LP to unlock | School(s) | Notable spells (mana cost) |
|---|---|---|---|
| 1 | 10 | Fire | Fire Bolt (20), Fireball (50), Pyrokinesis (50), Rain of Fire (75), Storm of Fire (70) |
| 2 | 15 | Ice | Ice Block (50), Ice Bolt (35), Wave of Ice (70) |
| 3 | 20 | Lightning / Holy | Ball Lightning (60), Chain Lightning (50), Healing (10), Light (5), Death to the Undead (70), Pray to Innos |
| 4 | 25 | Mind / Movement | Charm (50), Control (60), Fear (170), Sleep (35), Telekinesis (50), Fist of Wind (35), teleport runes |
| 5 | 30 | Summon | Summon Demon (375), Summon Golem (300) |
| 6 | 40 | Death | Summon Skeletons (240), Army of Darkness (450), Breath of Death (1500), Uriziel's Wave of Death (10000) |
The LP figure is the one-time learning-point cost to unlock the whole circle. The numbers in parentheses are per-cast mana costs for individual spells — so Fire Bolt is cheap and spammable, while Circle 6's Uriziel's Wave of Death is an end-game showpiece at 10,000 mana.
Every rune in the game
Runes are the permanent, re-castable version of a spell — buy or craft them once and slot them to your hotbar. This is the full list; sort by value to see which spells are the priciest to acquire.
| Rune | Circle | Value (ore) |
|---|---|---|
| Ball Lightning Rune | 0 | 300 |
| Breath of Death Rune | 0 | 1500 |
| Control Rune | 0 | 300 |
| Destroy Undead Rune | 0 | 367 |
| Fire Arrow Rune | 0 | 100 |
| Fire Storm Rune | 0 | 367 |
| Fireball Rune | 0 | 234 |
| Heal Rune | 0 | 167 |
| Ice Arrow Rune | 0 | 167 |
| Ice Block Rune | 0 | 234 |
| Ice Wave Rune | 0 | 367 |
| Light Rune | 0 | 100 |
| Lightning Rune | 0 | 700 |
| Pacify Rune | 0 | 234 |
| Pyrokinesis Rune | 0 | 234 |
| Rain of Fire Rune | 0 | 434 |
| Sleep Rune | 0 | 167 |
| Storm Fist Rune | 0 | 300 |
| Telekinesis Rune | 0 | 234 |
| Teleport Fire Mages | 0 | 0 |
| Teleport Swamp Camp | 0 | 0 |
| Teleport Water Mages | 0 | 0 |
| Teleport Xardas | 0 | 0 |
| Wave of Death Rune | 0 | 10000 |
| Wind Fist Rune | 0 | 167 |
Every scroll in the game
Scrolls are single-use casts — handy for a spell you only need occasionally or for a school you haven't fully committed LP to. Here is every scroll, sortable and filterable.
| Scroll | Circle | Value (ore) |
|---|---|---|
| Army of Darkness Scroll | 0 | 222 |
| Ball Lightning Scroll | 0 | 30 |
| Control Scroll | 0 | 30 |
| Create Skeleton Scroll | 0 | 117 |
| Destroy Undead Scroll | 0 | 37 |
| Fear Scroll | 0 | 84 |
| Fire Arrow Scroll | 0 | 10 |
| Fire Storm Scroll | 0 | 37 |
| Fireball Scroll | 0 | 24 |
| Heal Scroll | 0 | 4 |
| Ice Arrow Scroll | 0 | 17 |
| Ice Block Scroll | 0 | 24 |
| Ice Wave Scroll | 0 | 37 |
| Light Scroll | 0 | 2 |
| Lightning Scroll | 0 | 24 |
| Orcish Teleport Cemetery | 0 | 0 |
| Orcish Teleport Temple | 0 | 0 |
| Pacify Scroll | 0 | 24 |
| Pyrokinesis Scroll | 0 | 24 |
| Rain of Fire Scroll | 0 | 44 |
| Shrink Monster Scroll | 0 | 334 |
| Sleep Scroll | 0 | 17 |
| Storm Fist Scroll | 0 | 30 |
| Summon Demon Scroll | 0 | 184 |
| Summon Golem Scroll | 0 | 150 |
| Telekinesis Scroll | 0 | 24 |
| Teleport Water Mages Scroll | 0 | 100 |
| Transform Bloodfly Scroll | 0 | 34 |
| Transform Lizard Scroll | 0 | 34 |
| Transform Lurker Scroll | 0 | 34 |
| Transform Meat Bug Scroll | 0 | 34 |
| Transform Minecrawler Scroll | 0 | 34 |
| Transform Molerat Scroll | 0 | 34 |
| Transform Orc Hound Scroll | 0 | 67 |
| Transform Scavenger Scroll | 0 | 34 |
| Transform Shadowbeast Scroll | 0 | 67 |
| Transform Snapper Scroll | 0 | 50 |
| Transform Wolf Scroll | 0 | 34 |
| Wind Fist Scroll | 0 | 17 |
Pick your school
Fire (Old Camp, Corristo) is the highest raw damage — Fire Bolt alone carries the early game. Water (New Camp, Saturas) leans into healing, crowd control and ice, making it the hybrid-friendly pick. Psionic (Swamp) bypasses physical armor entirely but caps at Circle 4. Decide before you commit LP — see which camp.
Rune & scroll icons





Frequently asked questions
What's the difference between a scroll and a rune?
A scroll is consumed the instant you read it — one cast and it's gone. A rune is permanent: slot it to your hotbar and cast it as often as you have mana. Both still cost mana per cast and both require you to have learned the spell's circle.
How do I learn magic at all?
Join a magic-capable faction, then spend learning points with its mage trainer to unlock each circle in order. You also need the spell as a scroll or rune. In the Old Camp, completing 'The Price of Magic' hands you Fire Bolt.
How many circles and spells are there?
Six circles holding roughly 50 spells. Unlock cost rises per circle: 10 LP for Circle 1 up to 40 LP for Circle 6.
Which is the best damage spell early?
Fire Bolt (Circle 1, 20 mana). It's cheap, repeatable, and Fire is the highest raw-damage school, so it carries you through the opening hours.