Quick answer

The Valley of Mines holds 63 creatures across two dozen families, from the harmless meat bug to temple guardians. Read threat by the HP / XP / tier in the table below, then match the listed damage type — most deaths come from bringing edge to a skeleton or greed to a shadowbeast. New here? Jump to the boss guide, best weapons or the walkthrough.

63 Creatures
24+ Families
10 Lowest HP
412 Highest HP

How to read threat

Threat is a function of three things, all of them in the table: how much HP a creature soaks, the damage type it resists, and whether it comes alone or in a pack. Scavengers are trivial one-on-one and lethal in fours; skeletons have modest HP but shrug off your sword edge.

💡The damage-type rule
  • Skeletons & golems resist edged weapons — bring a blunt hammer.
  • Lizards are armored — heavy 2H or blunt swings only.
  • Zombies are slow and tough but fire melts them.
  • Demons & guardians want magic or a Master-tier 2H with ore armor.

Full creature table

Sort by any column — tap HP to find what your level can handle, sorted weak → strong by default. Use the filter box to jump straight to a family or type.

All 63 creatures — sortable by any column. HP/XP are the verified Gothic-1 baseline reused by these databases; authoritative-but-verify for the shipped Remake.
CreatureTypeHPXP
Undead Orcorc0250
Meat Bugbeast1010
Young Scavengerbeast3540
Green Goblin Clubbeast4060
Green Goblin Swordbeast4060
Moleratbeast4050
Scavengerbeast4050
Young Moleratbeast4040
Bloodflybeast5070
Biterbeast80120
Black Goblinbeast80120
Lizardbeast8080
Wolfbeast8090
Dam Lurkerbeast90200
Lurkerbeast90170
Minecrawlerbeast90120
Goblin Warriorbeast105150
Fire Golemmagical1501000
Ice Golemmagical1501000
Bloodhoundbeast160220
Orc Houndbeast160120
Snapperbeast160220
Fire Lizardbeast200200
Harpybeast200200
Minecrawler Warriorbeast200200
Orc Hunterorc200200
Orc Hunter Cemeteryorc200180
Orc Shamanorc200500
Orc Slaveorc200150
Razorbeast200200
Shadowbeastbeast200400
Orc Fighterorc210250
Orc Warriororc230300
Apocalyptic Templarhuman2501000
Bridge Golemmagical250500
Fanatic Templarhuman250500
Lesser Demondemon250600
Orc Clan Warriororc250350
Possessed Novicehuman250300
Stonehenge Guardianundead2501500
Zombieundead250200
Grash Varrag Arushatundead30010000
Orc Temple Warriororc300400
Skeletonundead300250
Skeleton Mageundead300500
Skeleton Scoutundead300250
Skeleton Stonehengeundead300250
Skeleton Warriorundead300300
Swamp Sharkbeast300400
Temple Minecrawlerbeast300250
Xardas Demondemon300500
Demon Lorddemon4001000
High Temple Guardianundead400400
Minecrawler Queenbeast4002000
Temple Guardianundead412250
Stone Golemmagical6001000
Young Trollbeast6001000
Sleeperdemon10000
Trollbeast10002000
Varrag Hashorundead10008000
Varrag Kasorgundead10008000
Varrag Ruuushkundead10008000
Varrag Unhilqtundead10008000

Creatures by tier

The same roster, grouped by where it sits in your playthrough. Clear the early tier to grind levels, respect the mid tier, and don't touch the late tier without Master skill and heavy armor.

Early / low tier

Mid tier

High / late tier

⚠️The retreat rule

If an enemy isn't dying in 3–4 hits, you're underleveled or using the wrong damage type — disengage. "One wolf is practice. Four wolves is a reload." Against a shadowbeast, put your back to a wall and trade single left/right slashes; against anything armored, switch to blunt before you commit.

Early combat in action

Scavenger render
Scavengers and molerats are your first real fights — and your free XP.
Gothic 1 Remake — beginner combat vs scavengers and molerats
Gothic 1 Remake — beginner combat vs scavengers and molerats

Bestiary FAQ

How many creatures are in Gothic 1 Remake?

The colony guides count 63 creatures; some databases list 65. Either way it's over two dozen creature families — scavengers, molerats, shadowbeasts, orcs and more across the Valley of Mines.

What's the hardest non-boss creature?

The Demon is the toughest regular enemy — bring magic or a Master-tier 2H with ore armor. Orcs are the real skill check: you have to block, read the stance and counter rather than trade.

Why won't my sword hurt skeletons?

Skeletons resist edged damage. Swap to a blunt weapon such as a hammer or mace and they fall normally. The same logic applies to golems and armored lizards.

Are the HP and XP numbers exact?

They're the verified Gothic-1 baseline reused by these creature databases. They may differ slightly in the shipped Remake, so treat them as authoritative-but-verify.

Where to go next